What
is changed in our Canvas?
1)Value
Proposition
Our
MVP is an application that provides users to upload their closet to their
applications and make combinations. Then, if they want they can share on their
Facebook to get 'like's or comments. Besides they can share their closet with
some of their friends by changing their privacy settings.
By
considering our survey results, next step we should follow is adding
'professional advices' to this application.
2)Customer
Segments
Basic Product is “Making
virtually combinations with an app”
What
do customers expect in terms of functions:
·
Girls from 16-24 (87% of this group would use app; 57%
of the yes-users would pay ext. wardrobe; 29% of this yes-users would use prof.
advice)
·
Girls
from 25-34 (87% of this group would use app; 81% of the yes-users would pay
ext. wardrobe; 57% of the yes-users would use prof. advice)
·
Boys from 16-24 (61% of this group would use app; 29%
of the yes-users of theses would pay ext. wardrobe; 21% of the yes-users would
use prof. advice)
·
Boys from 25-34 (64% of this group would use app; 81%
of the yes-users would pay ext. wardrobe; 33% of the yes-users would use prof.
advice)
By
considering survey results, we have three customer segments regarding sex, age,
preference of functions etc.
1. 16-24 female: Like’ing
(28%), Commenting (12%), Sharing Closet (24%)
2. 25-34 female: Getting
professional advice (40%), Sharing Closet (40%)
3. 16-34 male: Like’ing
(19%), Commenting (19%), Getting professional advice (24%)
Depending
which strategy we want to focus on we have two different main target groups:
1. Getting Followers: 16-24
female
2. Getting money: 25-34
female (see table below which is not focusing on functions but instead on spending money for our service)
3)Customer
Relationship
We
have 3 main steps:
1)GET
Earned
demand creation activities: blogging, social media
Paid
demand creation activities: publication in fashion magazines( Vogue,
VanityFair..)
-Acquire: awareness cooperating with
local designer blogs and fashion magazines.
·
Coco: promotion on social media, app. Store and school
party
·
Marilyn: advertisement on fashion magazines and
app.store
·
Hugo: social media, app. Store
-Activate: take the trial application
and then simply paying with your phone bill
2)KEEP
-Product
updates/extended features: new
features as magazines/blogs links, follow models wardrobe(like Twitter),
professional advises
3)GROW
-Up-selling:
fremium modelà basic plus experts advices
-Referrals:
send the link for inviting new friends and you get further free combinations
-Cooperation
with companies (Zara, Mango, H&M virtual wardrobe..)
4)Channels
Arteixo is a virtual product that is delivered through
mobile application and web browser. Between two, the mobile application has
more importance than its counterpart, as the customer segments find the value
of Arteixo in on-the-go feature. The application will be connected to the
account of social medias such as Facebook, to remove repeated registration
process and to access existing customer data from the social medias.
Furthermore,
using social networks as an intermediary channel to acquire customers brings
additional advantage to Arteixo. According to the interviews with potential
customers, about 93% of young population aged between 16 and 34 were using one
or more social networks such as Facebook, Twitter or Instagram. In terms of
frequency, Facebook accounted for the most in all age groups, especially
females aged from 16 to 24. Twitter was the second most used platform to
communicate, followed by Instagram.
The
abovementioned services are important for Arteixo to determine key channels to
deliver the value, which is a virtual closet with social function. Frequent
exposure to social media means that people are accustomed to share, comment and
“like” day-to-day activities of others, which is directly related to the
expected customer behavior of Arteixo. Based on the survey, a considerable
number of people are willing to share their closet, which is likely to be
linked to their current behavior.
5)Revenue
Streams
To define
the Revenue Streams strategy we have considerate our customer segment defined
and also the business sector, comparing similar business models that provides
customers’ different features. The strategy was defined based on the subscription
fee pricing.
·
First 19k
users Free – For the first 19k users we will provide the APP for
free, we believe that these users will be able to experience our service and
influence and recommend others to use it. We defined these amount of people
considering the total market in our segment and the percentage of people
representing the innovators (2,5%).
·
User
19001 and others 0.99 Euros fee – The other users
(early adopters and early majority) will pay the regular fee, 0.99 Euros. This
fee was defined considering the usual application cost and also the results of
our survey, where we can see that 52,43% of people interviewed are interested
in buying the application for this cost.
·
Free for
a user that invites three friends to use the App – To
better promote our APP we also defined that first 18K users (who need to pay
the fee) that invites 3 friends can download the APP for free.
6)Key
Partners
We have chosen our key partners in order
to provide us with the resources and needs to make our business work. We have
designed a close relationship in order to promote a win to win situation for
both parts.
·
Traffic partners;
for the first stage we have choose to
follow traffic partners in order to reach the wished members for our actual
business model:
o
Bloggers: Small
growing bloggers. They will benefit for be users of our app for free we will
benefit to increase our Acquire in the phase of getting customers.
o
Fashion staff:
Models and designers. They will benefit for getting our free app in case of
models and in case of designers they will benefit of time saving to dress
models in shorter time and ahead allowing them to make changes. We will benefit
from new users and to keep and grow costumers, as we will be a referee for
fashion.
·
Close look to
future partners.
o
Strategic
alliance: Companies for the fashion industry such as Inditex, Mango, H&M
and Gap, will be able to add their collections to the virtual clothes of
members, giving them the chance to buy clothes from there.
o
Business
Development: SME in fashion will be able to upload their collection into
clothes and create a buyers profile.
7)Key
Activities
·
Digitalizing your wardrobe : we re-adapt
your simple images in the right format to allow you to match upper-part,
lower-part and shoes in order to make combinations.
·
Providing a "fashion
social community": we allow you to upload your combinations, write
comments, “liking” friends’ pictures, get advices, sharing your closet within the same cloud community.
8)Key
Resources
The most important assets
required to make our business model work are the following:
·
Virtual: application,
cloud services
·
Intellectual: copyright on
our software
·
Human: IT
developers, team of qualified employees
·
Financial: friends,
family, friends of friends(FFF)+ our savings
9)Cost
To
define the Costs to operate our business model we estimated fixed and variable
cost based in our needs.
·
Software
development/ APP/ Cloud – 20k Euros/ year
·
Administrative
– 58,8k Euros/ year
·
Advertisement
– 10k Euros/ year

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